Slimey Games: RTS-Project part 16

Slimey Games: RTS-Project part 16

Tutorials about Game Development using Unity, MonoDevelop and C#-Scripting

RTS-Project parts 4 to 6 - Buildings and units

RTS-Project parts 7 and 8 - Cursor and movement

RTS-Project parts 9 and 10 - Resources and unit production

RTS-Project part 11 - Set rally point and sell buildings

RTS-Project part 12 - Build a harvester and collect resources

RTS-Project part 13 - Building construction and a new worker unit

RTS-Project part 17- Saving and Loading Players

Unity Sudoku Solver Tutorial - Introduction

Unity Sudoku Solver Tutorial - Part 1 - Drawing the GUI

Unity Sudoku Solver Tutorial - Part 2 - Setting Sudoku numbers

Unity Sudoku Solver Tutorial - Part 3 - Load an example Sudoku

Today I finished part 16 of Elgar Storms''s RTS-Project. It deals with the implementation of a more sophisticated system of game menus.Screenshot from the RTS Tutorial part 16

The features of this new Version of the RTS-Game are:

- A game menu which allows for the starting of a new game

- From the pause menu the game can be resumed, or quit ant the map can be reloaded

In the Web Player it does not make sense to use the "Quit()" function as it is ignored. That is why I do not use it.

So just check out the new Menu function!

The controls are as always:Scroll:

Click to show/hide Unity web player